Like any new technology, digital product creation steps into existing creative tensions it can ease, but can potentially introduce its own.
Why the right 3D environment could be the key to unlocking the potential of end-to-end digital workflows, and to powering on-demand production.
With digital product creation now firmly established as a key strategy for many brands, the question is turning to what additional value can be unlocked from 3D assets beyond prototyping and sampling - and what pieces need to be put in place to enable that value to be realised.
Denim is a notoriously difficult material to do justice to in 3D, but it's also one of the most in-demand fabrics for digital prototyping and sampling. The right workflow could be the key.
In a year that has compressed significant digital transformation into a small span of time, how can fashion seize the opportunity for lasting change? Spoiler alert, it’s not just about technology.
The footwear industry has been at the forefront of 3D, but it still faces a difficult question: whether to design and engineer in 3D and visualise after, or to take the opposite approach.
The Interline analyses the most vital fashion technology news. This week: fashion may be ready, but the Metaverse is only part-formed, sustainability rests on even shakier foundations, and other stories.
With the initial rush to 3D over, is digital product creation running the risk of overlooking the people who actually create products? Or does a true, end-to-end, 3D ecosystem have the potential to bridge the longstanding brand-supplier divide?
Late last year, Kalypso, The Interline, and a panel of industry insiders and experts convened to discuss the findings of the landmark 3D and digital product creation maturity survey. That live event was quickly booked up, but is now being made available as a full replay, to benchmark digital product creation for 2021.
The assumption is that COVID has kick-started a surge in uptake of 3D and digital product creation technologies. How far does reality reflect that assumption? And how much further does fashion intend to take 3D in the near future?