In the last quarter of 2020, remote working is now firmly entrenched. But creative tools and static processes could be making it more restrictive than it needs to be.
Digital materials are essential to digital product creation, which means it's vital they're built with creative designers in mind. But what does that actually mean?
After our April - May focus on 3D, the conversation has advanced for several brands and retailers. Beyond 3D modelling we enter the domain of digital materials, where standardisation and interoperability are the hottest topics.
Animal Crossing has captured the attention of fashion brands, professionals, and gamers. Can that lightning-in-a-bottle success be turned into a successful marketing and sales channel?
The end of our examination of all things 3D, this summary sets out some practical steps you can take to realise your 3D ambitions.
The Embodee team talks about overcoming the skills gap, the technology gap, and the content gap - all of which stand between brands and a 3D-centric future.
virtuality.fashion looks at the balance between 3DaaS and in-house 3D implementations, tackling some of the most common fears brands and retailers have of going digital.
The basis for a clean and lean 3D process are the proper assets, the right tools and a good infrastructure to connect it all. Vizoo explains how.
3D body scanning and body data platforms create the opportunity to use virtual twins of people as well as products.
London-born spectacle brand Cubitts has a bold vision for the future - where 3D, machine learning, and connected cutting machines mean every frame can be made to measure. But first they need to overcome COVID-19. We talk with CEO Tom Broughton about how.