The latest instalment in The Interline’s marquee series of deep-dive reports on the progress, the philosophy, the community, and the outlook for 3D and digital product creation (DPC) in fashion is now available to download!

Across more than 160 pages, The DPC Report 2024 contains brand new 3D designs in three different categories (apparel, footwear, and digital fashion), created by Yasmin Koppe, Canberk Karakas, and Diane Wallinger. The report also contains 16 unique stories and interviews (including exclusive testaments from brands like Decathlon and HUGO BOSS), profiles and executive conversations of key technology companies, and the next step in our DPC market analysis.

Like all The Interline’s content this year, The DPC Report 2024 is free to download, with no strings attached, using the buttons below.

With so much high-quality artwork packed into its designer profiles, editorials, vendor interviews and analysis, The DPC Report 2024 is being made available in two file sizes. We offer a “Shareable” version, which is the best fit for most people and most use cases, coming in at 48mb, and a larger “Quality” version (around 290mb), with uncompressed artwork, for anyone intending to keep an archival copy or to read on high-DPI displays.

Supported for another year by our North American partners at SOURCING at MAGIC, The DPC Report 2024 is segmented into the following top-level sections:

  • Introductions and industry context, containing a top-level briefing on the how DPC is fashion has progressed in 2024 from our Editor-in-Chief, as well as further industry insight from Kelly Helfman, President of MMGNET (formerly Informa Markets Fashion).
  • Editorials, op-eds, and interviews, containing 16 exclusive pieces – from interviews with our terrific 3D designers and the technical and creative experts who supported them, to behind-the-scenes articles from major brands, industry figures, and innovators.
  • Technology vendor profiles and executive interviews, containing 9 in-depth profiles of some of the key technology companies that are shaping the landscape of DPC in fashion – as well as exclusive interviews with their senior execs, where we get into practical and philosophical questions about the future of 3D and digital product creation in fashion.
  • The next stage in our market analysis, capturing our team’s updated thoughts – backed by industry data and insights – on how the outward economic climate is impacting the way fashion brands and their partners think about 3D and DPC, and what the next stage of industry evolution looks like.

The full report is intended to be read cover-to-cover as a storytelling snapshot of DPC in fashion as it stands at the end of the calendar year 2024, and each of our exclusive editorials and vendor profiles can also stand alone, but you’ll find a full content index below:

  • An introduction from Ben Hanson, Editor-in-Chief of The Interline.
  • An industry-in-context foreword from Kelly Helfman, President of MMGNET.
  • A profile of, and interview with, our Apparel designer for 2024, Yasmin Koppe – supported by perspectives from PTTRNS (who provided technical and creative collaboration on Yasmin’s piece) and CLO Virtual Fashion.
  • A profile and interview with our Footwear designer for this year, Canberk Karakas – supported by a perspective from a Twinmotion expert at Epic Games, who collaborated with Canberk to bring his piece into Unreal Engine.
  • A profile and interview with this year’s Digital Fashion designer, Diane Wallinger – including perspectives from Epic Games (who collaborated with Diane to showcase her work in Unreal Engine) and CLO Virtual Fashion.
  • An opinion piece from Ben Hanson of The Interline, looking at where the next stage of DPC evolution will come from.
  • An article from Jonny Sydes, Co-Founder of The Bureau Agency, about what it means to represent real people in a digital world.
  • A critical look at how digital assets can work harder – and what scaffolding needs to support that ambition – from Karinna Grant and Bethan Alexander.
  • A new piece from The Interline’s Emma Feldner-Busztin, setting out the business case for the strategic value of digital assets.
  • A testament to the importance of training in DPC success, from Sebastian Berg, Vice President of Business Operations Excellence at HUGO BOSS.
  • An examination of the persistent business case for virtual sampling, from Emily Steinke, Co-Founder of DUO Design Studio.
  • An expert perspective on how to make DPC work for designers, from Elizabeth Reeds.
  • A look at how, and why, manufacturers are pushing the limits of digital product creation, from Mohammad Amir, Head of Department, Design, at Interloop.
  • A case for the use of digital innovation strategies – learned from digital fashion – in business transformation, from Lauren Kacher.
  • An interview with two in-house experts, looking at how Decathlon is testing the limits of DPC, featuring Cyrille Ancely and Frederic Frache of Decathlon.
  • A roadmap for creative real-time luxury experiences, from Romain Japy, CEO of The New Face.
  • A view on what separates DPC skepticism from success, by Afsha Iragorri, Co-Founder & Head of 3D Tech Design at 3D Fashion Solutions.
  • A look at how DPC and AI are intersecting with one another, by Moin Roberts-Islam, Technology & Innovation Manager at Fashion Innovation Agency.
  • Detailed profiles and executive interviews for:
    • Browzwear
    • CLO Virtual Fashion
    • Hyland
    • Kalypso
    • Kornit
    • MESH01
    • Styl3D | Assyst
    • Tukatech
    • Vizoo
  • An update to our market analysis, bringing additional detail to our breakdown of the technology market and userbase for DPC solutions in fashion.

For a retrospective look at digital product creation for fashion in previous years, you can cross-reference the editorials, analysis, vendor interviews and more between this year’s DPC Report and our two previous DPC Reports dedicated to the fashion industry: The DPC Report 2022, which was our first deep-dive into the topic, and The DPC Report 2023, which started our philosophy of commissioning 3D designers.

Look for more unique reports, stories, and industry analysis from across the fashion technology sector in 2025, all exclusive to The Interline.